- Spring, summer, spring, summer (to normal seasons) ending with first frost in the fall
- Starting: all families must move. Next spring, all families must move. Any time all plots are empty, move. may switch lots
- Must live in tents and have no permanent dwellings play-test for feasibility
- If first fall frost arrives before the harvest, Sims may choose to build a dwelling. Otherwise they must move to a new lot and build there.
- Still only farming and fishing, may sell boots. Stink ball bait invented
- Fights still result in death
- Constant moving is hard on young children and adults: roll for deaths each spring/fall
- Evil witches discover necromancy?